Having a peek (through video conferencing) into a room is not the same as being there, nor even as good as seeming to be “there” in a virtual environment. In a virtual environment, you see your own avatar, your other self, right there in that space. You are situated. You see and hear things from that vantage point, and so seem more present than in a video conference. In a video conference, you are stuck at the peephole in to the room; in a virtual environment, you can move and talk as if you were in the room; you are a holograph of a sort.

Project Wonderland: Good Avatars Make Good Neighbors

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The viewer is the direct proxy for a human that wants to control an agent. This control can be direct as in the case of an interactive 3D viewer, or indirect as in the case of a web site that the user directs to display their agent’s status.

Second Life Grid Open Grid Protocol Draft 1

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This is a historic day for Second Life, and for virtual worlds in general. IBM and Linden Lab have announced that research teams from the two companies successfully teleported avatars from the Second Life Preview Grid into a virtual world running on an OpenSim server, marking the first time an avatar has moved from one virtual world to another. It’s an important first step toward enabling avatars to pass freely between virtual worlds, something we’ve been working toward publicly since the formation of the Architecture Working Group in September 2007. These are still early days, however, so amid all the excitement, we thought it would be helpful to clarify exactly what we’ve done — and what still lies ahead.

IBM and Linden Lab Interoperability Announcement « Official Second Life Blog

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Each communication tool seems to represent a different kind of “head space” to me. In reality, I’m using many many software platforms, widgets, and technologies, but I think it can be broken down into a few broad categories.

Informal Learning, Human Brains, & Cloud Computing - Fleep’s Deep Thoughts

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The future is going to be built of communities of interest and how you can access any data from any device and share that not with a machine or another person in a one to one transaction but share it among a community of interest where you think together. I think this will forever change business models. I think it will forever change entertainment and it will change every aspect of our lives in a way we are just starting to imagine.

UgoTrade » Blog Archive » Cisco CEO, John Chambers, in Second Life: “The Power of Collaboration”

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Property (copyleft) is only one issue. A sociable media platform does not even need to own the created content. The created sociality is the value!

Trebor Scholz - What the MySpace generation should know about working for free | Re-public : re-imagining democracy - english version

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Instead of watching TV, kids formulate comments, tag, rank, forward, read, subscribe, re-post media, link, moderate, remix, share, collaborate, favorite, and write. They flirt, work, play, chat, gossip, discuss, and learn. People value each others’ contributions because they have urgency and flavor and now mobile content contribution on cell phones, anywhere, is easier than ever.

Trebor Scholz - What the MySpace generation should know about working for free | Re-public : re-imagining democracy - english version

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Stadt 2.0

23Jun08

Im Juli 2007 wird der Basler Stadtteil Kleinbasel upgedatet: stadt2.0 will die Stadt-Surfer im Erholungsgebiet nahe dem Rheinufer mittels neoanaloger Infrastruktur zum Interagieren bringen. Mit welchen Mitteln? Im stadt2.0-Netzwerk bilden gekennzeichnete Telefonkabinen, unbedruckte Plakatwände die unterste der vier Rhein-Fähren und der Kiosk an der Feldbergstrasse 60 täglich aktualisierte Hot Spots, die Knotenpunkte also für das Surfen im stadt2.0-Raum. Dort hinterlegen und beziehen die User Informationen. Alle anderen stadt2.0-Anwendungen sind nicht ortsgebunden. Die Vernetzung und der Austausch zwischen den Usern finden im ganzen Stadtraum statt.

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Hyperwerk

23Jun08

HyperWerk ist kein Fachstudium, in dessen Verlauf ein Stoff
erlernt wird, um ihn an anderer Stelle nach Beendigung des
Studiums wieder anzuwenden. Ebenso, wie zum Beispiel nachhaltige
Entwicklung — sustainable development — nicht nur
an einem Fachgebiet erforscht und verstanden werden kann, so
ist auch der kreative Umgang mit neuen Fragestellungen in
einer
sich verändernden Welt nicht nur an einem Sachgebiet
abzuhandeln. Diese Arbeit muss quer durch alle gesellschaftlichen
Bereiche und Disziplinen gehen, welche dabei, und das
ist unvermeidbar, sich auch auflösen, verschwinden oder neue
Allianzen eingehen können.

from Hyperwerk Hyper Map

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the interplay between cooperation and competition




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